Local WebGL workspace
3D Model Editor
Demo scene ready. Add a primitive or import an OBJ file.
01 · Build
Compose a real scene
Start with parametric primitives, duplicate objects, arrange them numerically, and inspect scene weight while you work.
02 · Keep control
Your geometry stays local
WebGL rendering, OBJ parsing, autosave, screenshots, exports, and vault saves happen on your device. HAAM does not receive the source model.
03 · Move onward
Use open files
Export standard OBJ geometry, save a portable project, or save a viewport PNG to the shared Production Studio vault for the next browser-native workflow.
